/// QCake V0.5.8.5 IRIX patches from Markus < M.L.> cleanup sound system < H.K.> V0.5.8.4.1 OSX bug copy from 3D Catalog < H.K.> V0.5.8.4 rename kcakeview to qcakeview < H.K.> single document interface (remove mdi code) < H.K.> rename glcontrol->setFocus to glcontrol->setFocusDefault < H.K.> remove openal ifdev < H.K.> update spl-1.0-pre3 < C.W.> use last catalog path < H.K.> V0.5.8.3 update spl-1.0-pre2 < C.W.> ODE 0.7 < H.K.> GLEE 5.2 (OSX-Compatible) < H.K.> spl->getMouseButton < H.K.> spl->get3DMouse < H.K.> cursor < H.K.> remove PLIBSL < H.K.> remove autogen build (only qmake) < H.K.> qcakeplayer < H.K.> V0.5.8.2 splstdlib < C.W.> dialogboxes bugfix < R.S.> RMB Menue bugfix < H.K.> update spl-0.9h < C.W.> Shader GLSL < H.K.> dialogboxes -> cancel button < H.K.> glcontrol-> setfocusSPL < H.K.> spldialog-> on box < H.K.> V0.5.8.1 glcontrol netclient < H.K.> projectdlg -> select a folder bug < H.K.> audioenv -> LINUX alutLoadWAVFile < H.K.> player -> tv,2D camera bug < H.K.> spl->compile remove register all < H.K.> usercamera -> ego bug < H.K.> V0.5.8 spl -> tmpOBJInit < H.K.> spl -> astarReadMapValue < H.K.> spl -> rotate relativ < R.S.> md2 -> load Object SSG_ANIM_CLOCK < H.K.> update spl-0.9c < C.W.> sound -> relativ-xyz for ambient music < H.K.> spl -> sound setposition < H.K.> sound -> volume < H.K.> spl ->stopSound < H.K.> switchscene -> stop sound < H.K.> usercamera -> bind to object < H.K > menue->stop ... stop sound < H.K.> ode -> double < H.K > V0.5.7.1 remove -lopcode < C.W.> spl -> add bone animation mode < H.K.> update spl-2005-09-09 < C.W.> OS-X update QT 3.3.5 < H.K.> V0.5.7 update spl-2005-05-20 < H.K.> spl-stdlib < H.K.> move setFocusFire to glcontrol < H.K.> toolsToolbar hide,show < H.K.> menue->view->FullScreen < H.K.> player -> camradius, camrotw, camhight < H.K.> examples -> update player < H.K.> *.md2 files -> bone animation < H.K.> js->working test < H.K.> astar pathfinding < H.K.> V0.5.6.1 audioenv bugfix: remove platform specific #include < H.K.> new document bugfix < H.K.> V0.5.6 globaldlg added < H.K.> player->controller->network < H.K.> Glcontrol->loadObject save a trimesh file < H.K.> TriBarrier added < H.K.> Terrain added < H.K.> V0.5.5.1 audioenv platform specific #include < H.K.> qlcontrol->gtime bugfix (freeze) < H.K.> V0.5.5 disable save,save-as menue -> startup < H.K.> spl-> check number of parameters < H.K.> scene->collisiongroundplane < H.K.> remove psl code < H.K.> MAC-OSX 10.3.x compatible < H.K.> examples -> add groundplane attribut < H.K.> Bugfix load a new xmlfile < H.K.> Bugfix load a object file < H.K.> copydir -> remove progressbar < H.K.> spl -> platform specific editor < H.K.> Bugfix initVariables -> spl < H.K.> splash-screen with xpm image < H.K.> guiText-> colorlabel < H.K.> guiInput-> colorlabel < H.K.> guiButton-> colorlabel < H.K.> guiOSButton-> colorlabel < H.K.> AboutDialog Grafik < H.K.> V0.5.4 body -> lvel < H.K.> setFocusObject < H.K.> new spl bugfix < H.K.> spl->addRelTorque (body) < H.K.> spl->addRelForce (body) < H.K.> spl->setAngularVel(body) < H.K.> spl->setLinVel (body) < H.K.> spl->setRotation (body) < H.K.> spl->getJoystick < H.K.> spl->getJoyButton < H.K.> remove js from player, now global < H.K.> spl->getPositionX < H.K.> spl->getPositionY < H.K.> spl->getPositionZ < H.K.> spl->getPositionH < H.K.> spl->getPositionP < H.K.> spl->getPositionR < H.K.> playerdlg -> js0,js1, tab, axis < H.K.> player -> js0,js1 < H.K.> spl->update->camera < H.K.> spl->update->fire < H.K.> V0.5.3 first working version from kcake 0.5.2 < H.K. > netclient -> logon,logoff < H.K. > remove all kde-lib objects < H.K. > splash-screen < H.L. > scene -> edit color < H.K. > guiText-> place < H.K. > guiInput-> place < H.K. > guiButton-> place < H.K. > guiOSButton-> place < H.K. > spl-> added < H.K. > psl-> rem out from rmb-menue < H.K. > /// KCake V0.5.2 new.xml Global added < H.K.> new.xml Network added < H.K.> Network -> Dialog added < H.K.> Wavesys -> EnvMap added < H.K.> Bug fixes < H.K.> PSLAPI -> switch Camera < H.K.> V0.5.1 GUI-OSButton < H.K.> Play Button < H.K.> Stop Button < H.K.> Reset Button < H.K.> PSL Save-Dialog < H.K.> V0.5.0 phThread < H.K.> glcontrol -> mutex < H.K.> GUI-Text < H.K.> GUI-Input < H.K.> GUI-Button < H.K.> PSLAPI -> setAttribute < H.K.> ode 0.5 < H.K.> V0.4.2 gcc 3.3 < H.K.> player -> remove ssgSetCamera < H.K.> V0.4.1 PLIB 1.8.x < H.K.> V0.4.0 PROJECT -> Dialog added < H.K.> SOUND -> Dialog and Object added < H.K.& R.S.> PSLAPI -> playSound added < H.K.> V0.3.1 PUI --> FPS Display < H.K.> gtimer graphik and physik timer < H.K.> Object file dialog *.ac *.3ds < H.K.> BODY -> CCylinder Fix < H.K.> cleanup code ode < H.K.> PSLAPI -> getKey < H.K.> PSLAPI -> switchScene < H.K > V0.3.0 ---------- PSL -> Menue, Dialog and Object added < H.K.> PSLAPI -> print < H.K.> PSLAPI -> setPosition < H.K.> PSLAPI -> getRef < H.K.> PSLAPI -> getAttribute < H.K.> PSLAPI -> getMouse < H.K.> ---------- BODY -> SetPosition added < H.K.> BARRIER -> SetPosition added < H.K.> PLAYER -> SetPosition added < H.K.> FIRE -> SetPosition added < H.K.> OBJECT -> SetPosition added < H.K.> V0.2.4 need PLIB > 1.7 from CVS < H.K > SKY -> Object added < H.K > V0.2.3 remove #define CAMERA and old code < H.K > BODY -> edit Typ < H.K.> PLAYER -> Camera typ TV, 2d, EGO < H.K.> PLAYER -> Camera key codes < H.K.> V0.2.2 BARRIER -> Flag VIEWBOX added < H.K > BODY -> Menue, Dialog and Object added < H.K.> EDITOR-CAMERA -> new CAMERA Object < R.S.> PLAYER -> Move force to zero < H.K.> V0.2.1 ODE from V0.035 to V0.039 < H.K.> SCENE -> WorldGravity < H.K.> BARRIER -> Dialog and Object added < H.K.> Collision with OPCODE < H.K.> V0.2.0 LEVEL -> add Scene < H.K.> SCENE -> add Lamp < H.K.> Physik with ODE < H.K.> Collision with ODE < H K.> V0.1.9 PLAYER -> Keyboard Maus and Joystick added < H.K.> PLAYER -> Dialog and Object added < H.K.> Dialog stretch < H.K.> load scene or new -> redraw light < H.K.> V0.1.8 SceneDialog < H.K.> SingelViewMode < H.K.> remove CloseWindow,addWindow < H.K.> V0.1.7 MENUE RMB TREE(right mouse button) < H.K.> Translate and Viewmode fix < H.K.> FOG fix < H.K.> V0.1.6 QWidegeStack MinimumSize 260x360 < H.K.> V0.1.5 WAVESYS Dialog OK < H.K.> Look modus 0 (move,rotate the Editor-Camera) < H.K.> User Camera view (move,rotate) < H.K.> FOG < H.K.> V0.1.4 PARTSYS < H.K.> WAVESYS < H.K.> V0.1.3 FIRE Flag ON OK (0,1) < H.K.> FIRE Update Dialog -> Listfiew -> GLControl OK < H.K.> FIRE Update GLControl -> Listview -> Dialog OK < H.K.> (Fire setRadius dont exist in Plib --> Plib bug) < H.K.> OBJECT Flag ON OK (0,1) < H.K.> OBJECT Update Dialog -> Listfiew -> GLControl OK < H.K.> OBJECT Update GLControl -> Listview -> Dialog OK < H.K.> LENSFLARE ON OK (Only 1 Lensflare Work correct) < H.K.> (Is this a bug in Plib ????) V0.1.2 Fire ssgaFire < H.K.> V0.1.1 Light setColour OK ( GL_AMBIENT ) < H.K.> Light setColour OK ( GL_DIFFUSE ) < H.K.> Light setColour OK ( GL_SPECULAR ) < H.K.> Light setSpotlight OK (0,1) < H.K.> Light setHeadlight OK (0,1) < H.K.> Light setPosition OK < H.K.> Light SpotDirection OK < H.K.> Light SpotDiffusion OK < H.K.> V0.1.0 first version of KCake < H.K.>