# File generated by kdevelop's qmake manager. # ------------------------------------------- # Subdir relative project main directory: ./src # Target is an application: ../bin/qcake include ( ../build/python.prf ) QMAKE_LFLAGS_SHAPP = -rdynamic CONFIG += qt debug CONFIG += static INCLUDEPATH += ../include LIBPATH += ../lib QT += opengl QT += xml QT += script HEADERS += main.h \ mainwindow.hpp \ audioenv.hpp \ alsound.hpp \ CQcakeDlg.hpp \ CDefault.hpp \ CGlobalEdit.hpp \ CLampEdit.hpp \ CObjectEdit.hpp \ CCameraEdit.hpp \ CBarrierEdit.hpp \ CBodyEdit.hpp \ CPartsysEdit.hpp \ CWavesysEdit.hpp \ CFireEdit.hpp \ CFogEdit.hpp \ CPlayerEdit.hpp \ CPrefEdit.hpp \ CSkyEdit.hpp \ CShaderEdit.hpp \ CCursorEdit.hpp \ CSplEdit.hpp \ CSoundEdit.hpp \ CGuitxtEdit.hpp \ CGuiinputEdit.hpp \ CGuibuttonEdit.hpp \ CGuiosbuttonEdit.hpp \ CNetworkEdit.hpp \ CSceneEdit.hpp \ CProjectEdit.hpp \ CCatalogEdit.hpp \ guibutton.hpp \ guiinput.hpp \ guiosbutton.hpp \ guitext.hpp \ opmltree.hpp \ listviews.hpp \ astar.hpp \ barrier.hpp \ body.hpp \ tribarrier.hpp \ joystickenv.hpp \ player.hpp \ camera.hpp \ usercamera.hpp \ cursor3d.hpp \ loadMD2.hpp \ spl_prg.hpp \ glcontrol.hpp \ shader.hpp \ phthread.hpp \ globdefines.h \ scripting.hpp \ splamodel.hpp \ messages.hpp \ interfaces.hpp \ plugindialog.hpp \ scriptprg.hpp \ qtscript_prg.hpp \ python_prg.hpp \ signal.hpp\ qcfire.hpp \ qcpartsys.hpp \ qcwavesystem.hpp \ qcskysystem.hpp \ qcfog.hpp\ qcsound.hpp \ qcphonon.hpp\ mediaplayer.hpp SOURCES += main.cpp \ mainwindow.cpp \ audioenv.cpp \ alsound.cpp \ CQcakeDlg.cpp \ CDefault.cpp \ CGlobalEdit.cpp \ CCameraEdit.cpp \ CLampEdit.cpp \ CObjectEdit.cpp \ CBarrierEdit.cpp \ CBodyEdit.cpp \ CPartsysEdit.cpp \ CPrefEdit.cpp \ CWavesysEdit.cpp \ CFireEdit.cpp \ CFogEdit.cpp \ CPlayerEdit.cpp \ CSkyEdit.cpp \ CShaderEdit.cpp \ CCursorEdit.cpp \ CSplEdit.cpp \ CSoundEdit.cpp \ CGuitxtEdit.cpp \ CGuiinputEdit.cpp \ CGuibuttonEdit.cpp \ CGuiosbuttonEdit.cpp \ CNetworkEdit.cpp \ CSceneEdit.cpp \ CProjectEdit.cpp \ CCatalogEdit.cpp \ guibutton.cpp \ guiinput.cpp \ guiosbutton.cpp \ guitext.cpp \ opmltree.cpp \ listviews.cpp \ astar.cpp \ barrier.cpp \ body.cpp \ tribarrier.cpp \ joystickenv.cpp \ player.cpp \ camera.cpp \ usercamera.cpp \ cursor3d.cpp \ loadMD2.cpp \ spl_prg.cpp \ glcontrol.cpp \ shader.cpp \ phthread.cpp \ GLee.cpp \ scripting.cpp \ splamodel.cpp \ messages.cpp \ plugindialog.cpp \ scriptprg.cpp \ qtscript_prg.cpp \ python_prg.cpp \ signal.cpp \ qcfire.cpp \ qcpartsys.cpp \ qcwavesystem.cpp \ qcskysystem.cpp \ qcfog.cpp\ qcsound.cpp\ qcphonon.cpp\ mediaplayer.cpp !macx { unix { LIBS += /usr/lib/libopenal.a \ # rem -lalut ,if target is debian sarge /usr/lib/libalut.a \ /usr/local/lib/libode.a \ /usr/lib/libplibpu.a \ /usr/lib/libplibfnt.a \ /usr/lib/libplibssg.a \ /usr/lib/libplibsg.a \ /usr/lib/libplibul.a \ /usr/lib/libplibssgaux.a \ /usr/lib/libplibjs.a \ # spl lib -lspl \ -lm \ # -lpcre \ /usr/lib/libpcre.a \ -lreadline \ # -lncurses \ -ldl } } macx { LIBS += -framework Carbon \ -framework OpenAL \ -framework IOKit \ /usr/local/lib/libode.a \ -lplibpu \ -lplibfnt \ -lplibssg \ -lplibsg \ -lplibul \ -lplibssgaux \ -lplibjs \ # spl lib -ldl \ -lspl \ -lreadline } win32 { LIBS += -lOpenAL32 \ -lalut \ # plib -lplibpu \ -lplibfnt \ -lplibssg \ -lplibsg \ -lplibul \ -lplibssgaux \ -lplibjs \ # opengl -lglaux \ -lopengl32 \ -lglu32 \ -lglut32 \ -mwindows \ -lwinmm \ # spl lib -lspl \ # ode -lode } TEMPLATE = app TARGET = ../bin/qcake DEPENDPATH += . win32 { INCLUDEPATH += "C:\Programme\OpenAL\include" LIBS += -L"C:\Programme\OpenAL\lib" } INTERFACES += default4.ui \ globaldlg4.ui \ barrierdlg4.ui \ guibuttondlg4.ui \ networkdlg4.ui \ scenedlg4.ui \ bodydlg4.ui \ firedlg4.ui \ guiinputdlg4.ui \ objdlg4.ui \ shaderdlg4.ui \ cameradlg4.ui \ fogdlg4.ui \ guiosbuttondlg4.ui \ partsysdlg4.ui \ skydlg4.ui \ catalogdlg4.ui \ guitxtdlg4.ui \ playerdlg4.ui \ sounddlg4.ui \ cursordlg4.ui \ lampdlg4.ui \ projectdlg4.ui \ spldlg4.ui \ prefdlg4.ui \ wavesysdlg4.ui RESOURCES += dockwidgets.qrc