/* * SPL - The SPL Programming Language * Copyright (C) 2004, 2005 Clifford Wolf * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * example45.spl: simple example for object operators */ object Vector2D { var x, y; method operator_add(a, b) { return new Vector2D(a.x + b.x, a.y + b.y); } method init(_x, _y) { x = _x; y = _y; return this; } } var v1 = new Vector2D(5, 7); var v2 = new Vector2D(2, 2); var v3 = new Vector2D(3, -4); var result = v1 (+) v2 (+) v3; debug "Result #1: ${result.x} / ${result.y}"; result (+)= new Vector2D(32, 37); debug "Result #2: ${result.x} / ${result.y}";