/* * SPL - The SPL Programming Language * Copyright (C) 2004, 2005 Clifford Wolf * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * qtdemo007.spl: A simple demo for GL apps with QT in SPL */ load "qt"; load "gl"; object MyGLWidget { method initializeGL() { glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(0.0, 0.0, 1.0); glMatrixMode(glEnum("GL_PROJECTION")); glLoadIdentity(); glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0); } method paintGL() { glClear(glEnum("GL_COLOR_BUFFER_BIT")); glRectf(-5.0, 5.0, 5.0, -5.0); } method init(@args) { var obj = new qt.QGLWidget(@args); qt_virtual_callback(obj, "initializeGL", initializeGL); qt_virtual_callback(obj, "paintGL", paintGL); return obj; } } var a = new qt.QApplication(); var win = new qt.QVBox(); win.resize(400, 400); var c = new MyGLWidget(win); a.setMainWidget(win); win.show(); a.exec();